By Robert Levitan, Pando Networks CEO
At this year’s GDC, as usual, most of the talk was about mobile and PC platform games. The most common questions I heard: “What are you doing on mobile?” “How are you doing your PC distribution?” and “When is your PC game going mobile?” Dedicated gaming consoles, on the other hand, seem to be the platform everybody is quickly forgetting about. Some have even gone so far as to prepare for their inevitable “death.”
Perhaps that’s an overgeneralization. What seems to be actually happening right now is that the lines between PCs, consoles, and mobile devices are blurring, with more functions appearing on every device that had once been the sole domain of a single platform. Mobile devices, particularly tablets, now have amazing graphical capabilities. Ever-growing broadband availability and increasingly powerful laptops are enabling the PC to be a more compelling and more portable gaming device. The content available online for console users is widening every day, and motion controls and touch interfaces have arrived in the form of Kinect, Move, the Vita, and the Wii U.
Is it a fair fight? It’s not that consoles are underpowered or underappreciated – nobody expects the current lineup of gaming hardware, now going on seven years old (with the Xbox 360 released in late 2005), to be a match for recently developed technology. It’s that the consoles’ main draw is getting lost in a sea of other devices that provide high-quality gaming experiences and other core functions. Why would consumers pick consoles when they deliver neither the inherent connectivity nor the portability of a mobile device, nor the versatility, variety of design, and cutting-edge processing power of a personal computer? Right now, thepse competing platforms can do just about everything a console can do, plus a few things they can’t.
Read the rest of the article at http://www.gamasutra.com/blogs/RobertLevitan/20120410/168289/The_Console_Isnt_Dead__Its_Evolving.php
Excerpt image courtesy of Gamasutra.